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Beyond3D Forum
Feb 3, 2025 · Graphics Forums Beyond3D's core forum, for discussion of desktop GPU architectures and their AIB products, industry, APIs and programming them!
NVIDIA discussion [2025] | Page 3 | Beyond3D Forum
Jan 5, 2025 · But did we though? There's another conversation somewhere on this forum about how high AA and high resolution and high framerates really never happened in the top AAA titles because there still wasn't enough horsepower then, either. If my memory serves right it’s always been the case that the...
CES 2025 Thread (AMD, Intel, Nvidia, and others!)
Jan 3, 2025 · Official thread for CES Discussion. Agenda: AMD Official Keynote (Jan 6 11:00-11:45AM PT) Sony Official Keynote (Jan 6 5:00PM PT) Nvidia Official...
Disabling gaming overlays - Short guide | Beyond3D Forum
Dec 21, 2024 · Since I am a gamer, not a steamer I thought this might be useful to make a short guide on how to disable all the "game bars" that want to run when you game. Microsoft Game Bar Windows 10 -> Settings -> Gaming -> "Game Bar" switch: OFF Windows 11 -> Settings > System Components -> Advanced...
Digital Foundry Article Technical Discussion [2024]
Jan 3, 2024 · While these rendering techniques don't necessary have broad application, IMO *they* are the real cases that strongly show places where developing your own rendering tech specific to your game constraints (whether within the umbrella of a game engine or otherwise) still has an important place in 2024 and beyond.
Was PS2 maxed out? (or close to it) | Beyond3D Forum
Jan 3, 2025 · indeed, maxed-out is a bit of a generalization, it's true that what a console can do and what was done on it at a time are different things, so we can consider that the best possible was done with the tools and knowledge at the time, at least in the games I mentioned? it's interesting because games are often considered to push the hardware the most etc but that …
Digital Foundry Article Technical Discussion [2025] | Page 16 ...
Jan 3, 2024 · If this is the case, and for a lengthy period of time, then the console space could potentially catch-up with the PC in terms of raw raster performance. The PC will still have the advantage when it comes to VRAM, system ram, and pushing beyond the more restrictive power-draw budget consoles typically follow.
Sony PlayStation 5 Pro | Page 41 | Beyond3D Forum
Jul 31, 2024 · It was merely a general observation of different platforms not being differentiated as much as they used to. Imagine if PS5 and Series X could not do any form of hardware accelerated ray tracing for example; that would be a clear reason to upgrade as it would bring a visual difference beyond image quality or framerate
AMD RDNA4 Architecture Speculation | Page 24 | Beyond3D Forum
Jan 21, 2024 · Final words on the 9070XT: slightly faster than 7900XT, FSR4 will be exclusive to RDNA4 GPUs. Final price will be revealed on CES.
Digital Foundry Article Technical Discussion [2025]
Jan 3, 2024 · There are clear benefits to frame generation, such as improving the frame pacing of the game, increasing the fluidity of the presentation, and unlocking frame rates beyond the CPU limited code (which is a widespread issue in gaming nowadays). It's simply a very good tool in the box to achieve good performance, just like all the tools listed above.