LightWave Digital unveils LightWave 2025, introducing RIPR for real-time HDR previews, enhanced Rhiggit tools, LW Construct for rapid asset creation, and a versatile Cel Shader for stylized rendering.
In this episode of Letsfixitinpod we take a deep look into our crystal ball and share our predictions on what surely look like an interesting year 2025 ...
The Blender plug-in behind Flow’s water scenes is now public—get ready for technical precision in your water simulations!
Tinocky (of Tiny Eye Fame) introduces Tiny Hair Shader, a procedural tool for Blender enabling easy creation of stylized hair with adjustable properties.
Tinocky (of Tiny Eye Fame) introduces Tiny Hair Shader, a procedural tool for Blender enabling easy creation of stylized hair with adjustable properties.
Tinocky (of Tiny Eye Fame) introduces Tiny Hair Shader, a procedural tool for Blender enabling easy creation of stylized hair with adjustable properties.
Tinocky (of Tiny Eye Fame) introduces Tiny Hair Shader, a procedural tool for Blender enabling easy creation of stylized hair with adjustable properties.
Tinocky (of Tiny Eye Fame) introduces Tiny Hair Shader, a procedural tool for Blender enabling easy creation of stylized hair with adjustable properties.
In the Interview section, Bela turns from host to guest as he shares some big news in regards to digital production magazine. The news section brings us the latest from ARRI, Autodesk Flame, Re:Vision ...
The custom Blender plug-in that powered the water scenes in Flow is now available for public download. Engineered specifically for Blender, this plug-in delivers robust water simulation capabilities ...
Renown for the Tiny Eye tool, 3D artist tinynocky has unveiled the Tiny Hair Shader, a procedural add-on for Blender designed to simplify the creation of stylized hair. This is particularly adept at ...
In a release that reads like a well-oiled changelog for the production geek in all of us, OpenUSD 25.02—detailed in the official GitHub changelog—delivers a series of technical enhancements that ...
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