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Ghost of Yotei is already looking to resolve one of the few issues that many players took with Ghost of Tsushima.
Hot on the heels of Ghost of Yotei’s very own State of Play showcase, we sat down for a chat with creative directors Nate Fox ...
Ghost of Yotei is set to be just as fleshed out and lengthy as predecessor Ghost of Tsushima was, according to Sucker Punch – ...
Sucker Punch Productions discusses its eagerly anticipated sequel, and how it's building something new on strong foundations ...
As part of a new interview with Automaton Japan, Ghost of Yotei's co-directors, Nate Fox and Jason Connell, have emphasized a ...
The headline act for Ghost of Yotei 's physical releases is the Collector's Edition, which features a whole host of physical ...
While Ghost of Yotei will match Ghost of Tsushima in size and scope, Sucker Punch says it’s taking a new approach to ...
The sequel is set just under 300 years after Ghost of Tsushima, so Jin will be long dead by the beginning of the ...
It will not come as a surprise to anyone that Ghost of Yotei will be haunted by a ghost of yore, Ghost of Tsushima to be precise.
Sucker Punch expects Ghost of Yotei to take roughly the same length of time to beat as it did Ghost of Tsushima, which was in the region of 25 hours for the main story alone.
Curious about the Ghost of Yotei popcorn bucket? Developed by Sucker Punch Productions, the upcoming game is a stand-alone sequel to Ghost of Tsushima. It takes place in 1603, where Atsu embarks on a ...
While Ghost of Tsushima players might be used to traveling and using the wind to navigate the game's open world, in the ...