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Ghost of Yotei is already looking to resolve one of the few issues that many players took with Ghost of Tsushima.
Yōtei doesn't rely on big quest markers and obvious, in-your-face storytelling. Instead, it provides you with clues about new ...
Ghost of Yotei is set to be just as fleshed out and lengthy as predecessor Ghost of Tsushima was, according to Sucker Punch – ...
Hot on the heels of Ghost of Yotei’s very own State of Play showcase, we sat down for a chat with creative directors Nate Fox ...
While Ghost of Yotei will match Ghost of Tsushima in size and scope, Sucker Punch says it’s taking a new approach to ...
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YouTube on MSNCnet’s Awful Review Of Ghost Of TsushimaTwitter: @joefromseattle1 Twitch: <a href=" Donations: <a href=" Music Channel: <a href=" Music: “Waiting” by me ヽ( ͡°╭ ͜ʖ╮ ...
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While Ghost of Tsushima players might be used to traveling and using the wind to navigate the game's open world, in the ...
We recently had the chance to sit down with Nate Fox and Jason Connell of Sucker Punch Productions to pick their brains about ...
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TheGamer on MSNGhost Of Yotei's Side Content Will Be Less Repetitive Than Ghost Of Tsushima's, Sucker Punch ClaimsAs part of a new interview with Automaton Japan, Ghost of Yotei's co-directors, Nate Fox and Jason Connell, have emphasized a ...
Sucker Punch has confirmed that Ghost of Yotei will match Ghost of Tsushima in size and scope, offering a similarly rich experience for fans.
Sucker Punch director Nate Fox has promised that Ghost of Yotei has been designed so that it won't be as repetitive.
The map in Ghost of Yotei will be similar in size to the one in Ghost of Tsushima, but the developers have made sure that the ...
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