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How RetroSpace's Interconnected Level Design Was Inspired by Dark SoulsWe studied Metroidvania design and the level design philosophy of Soulslike games, especially the first Dark Souls. There should always be a hub of sorts where you can access multiple sections ...
In a Game Rant interview, Assassin's Creed Shadows devs discuss how its castles serve as gorgeous set pieces and challenging ...
offering "open zone" or "open area" level design. This approach is essentially what it says on the tin. Rather than give players one large, seamless open-world to explore, players are given a ...
is gaining a lot of momentum as a system level design standard. Design productivity is one of the main challenges facing the semiconductor design roadmap for >= 32 nm technology as stated by the ITRS.
All the latest game footage and images from The 11th Annual Vanilla Level Design Contest: Collaboration Hack by SMW Central | 2022 2 / 9 3 / 9 4 / 9 5 / 9 6 / 9 7 / 9 8 / 9 9 / 9 2 / 9 3 / 9 ...
All the latest game footage and images from The 9th Annual Vanilla Level Design Contest: Collaboration Hack by SMW Central | 2016 2 / 4 3 / 4 4 / 4 2 / 4 3 / 4 4 / 4 ...
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