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The response among fans has ranged from disdain to anger, but the demonstration had a prominent defender: John Carmack, one of the programmers and co-creators of the original Quake. The Game ...
Or something resembling it, at least, as the original game never made us feel as nauseous as this one does. Still, who are we to complain when John Carmack, the lead programmer behind Id Software ...
Business coach Terry Kim has posted an extended thread highlighting the achievements of John Carmack ... GoldSrc/Source from Valve and its games), John Carmack's place as an industry pioneer ...
In his view, the model disrespects game developers. Interestingly, Quake co-creator John Carmack quickly came to the technology's defense, calling it "impressive." When Quake Dad rebutted that ...
Oculus CTO John Carmack, the lead programmer for classic games such as Doom, Quake and Wolfenstein 3D who joined the VR company in 2013, took to the Google+ group of Racket, the Lisp/Scheme-family ...
It really is worth reading Carmack's full tweet. He watched the thing that interests him most: systems engineering be completely trivialized in video game development over time. So he's not ...
When developing Quake at id Software in the mid-1990s, John Carmack used an Intergraph InterView 28hd96 color CRT monitor. This cutting-edge display measured 28 inches (25.9 inches viewable ...