The layoffs at BioWare felt like EA was gutting a studio because it had no idea what to do with it: The boots on the ground paying the price for poor leadership, as is sadly the case in most ...
McKay’s post didn’t mention layoffs. Bloomberg reports that BioWare had “more than 200 people two years ago.” Last week, EA said that The Veilguard significantly missed expectations.
BioWare veteran Mark Darrah has called out gamers for being "cruel" if they are excited about layoffs at development studios, which has sparked quite a rebuttal by some members of the community.
Had BioWare co-founder Greg Zeschuk's industry "swan song," Star War: The Old Republic, been more successful, he dreamed of sticking around a while longer to try and take over parent company EA ...
These BioWare veterans helped create a game that ... for developers in the face of corporate failures and mass layoffs. By creating smaller projects, they can bring their visions to life without ...
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