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Despite quietly exiting the stage after its third mainline entry, the Resistance franchise left a notable footprint during the PlayStation 3 era. Developed by Insomniac Games, the series offered ...
The last major Resistance game to release was Resistance 3, which launched on PS3 in 2011. Resistance: Burning Skies is technically the most recent outing for the franchise on the PS Vita.
According to former Insomniac Games boss Ted Price, a Resistance 4 game was pitched but ultimately wasn't made. In an interview with Kinda Funny Games, Ted Price, said, "We did pitch that one.
Insomniac Games is not slated to create Resistance 4. Creative director Marcus Smith told Gaming Union he "can definitely see" Insomniac handing off the PlayStation exclusive shooter series to ...
Insomniac Games co-founder, Ted Price, says the team did pitch Resistance 4, but ultimately “it didn’t work out,” for a number of reasons.
Resistance: Fall of Man saw the light of the day in November 2006 as a PlayStation 3 launch title. Everybody marveled at its supposed visual and gameplay fidelity, and not having to wait for a ...
Bend Studio developed seven consecutive Syphon Filter games before finally getting to work on something else. That something else was Resistance: Retribution on the PSP, which launched in 2009.
But Resistance: Burning Skies proved to be an overwhelming disappointment for me, showing not only that its developer, Nihilistic Software, doesn’t understand what makes a Resistance game great ...
Insomniac Games has said they see the Resistance series being given to another developer; much how they did with the Spyro franchise. Speaking to GU, Insomniac's creative director Marcus Smith said: ...
• Resistance: Fall of Man E3 2006 gameplay #1 (AVI, 8.8MB) - right-click to download • ... As the game is set on these shores, it will feature several UK cities including London, ...
Netflix has been ambitious in pursuing a game-focused audience, but "The Dark Crystal: Age of Resistance Tactics" shows it doesn't yet respect the power of interactivity.