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In table tennis, a "hidden" serve occurs when the server blocks the opponent's line of sight to the ball-racket contact point. This violation gives the server an unfair advantage, ...
By the final round, the AI had learned from over 14,000 rally balls and 3,000 serves, creating a body of table tennis knowledge that helped it bridge the gap between simulation and reality.
In order to win a match of Olympic table tennis, one player must reach 11 points before the other. In an instance where the score is tied, 10-10, the first player to reach 11 will not win.