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Want the tools for game art and textures but aren't sure where to start? We've interviewed dozens of games artists over the ...
They’re called fundamentals for a reason. Starting from line, shape, form, value, colour, texture, composition and anatomy, ...
Thanks to some new concept ... game idea that never saw the light of day. Although McGreavy never worked on Half-Life 2, he has become a an avid collector, and found himself in possession of ...