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Game Rant on MSNHalo: A Complete History of Red vs. Blue Easter EggsFor 22 years, elements of the hit web series Red vs. Blue have been featured or referenced in most Halo games in the form of ...
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Game Rant on MSNWhile 2025 Has Been Fairly Quiet For Halo, 2026 Will Likely Be the Exact OppositeDetails on the next major Halo game are currently unknown but it may have a perfect window to be announced relatively soon in ...
Who was there: Bungie brought out some of its biggest guns for its 2010 Penny Arcade Expo panel devoted to Halo: Reach, including executive producer Joe Tung, creative lead Marcus Lehto ...
Halo remains the most iconic Xbox franchise ever with countless entries that remain beloved. But which one is the best of the ...
Now THAT’S an explosion. In aninterview with Joystiq, Halo: Reach’s lead multiplayer designer, Lars Bakken, dropped an atomic bomb. Developer Bungie’s time on the Halo franchise is coming to ...
Bungie's confirmed that Halo: Reach is done. Finished. Complete. End. The news came via the game's blog and its executive producer Joseph Tung. "Assuming things go well in certification ...
In celebration of Halo: Reach's addition to The Master Chief Collection and release on PC, a handful of current and former Bungie employees on Twitter shared memories under the hashtag #ReachMemory.
Reach in 2010, added a whole slew of new design and development competencies, and tackled challenges that it never did with Halo. A Bungie-made Halo, ten years after the studio parted ways with ...
Halo means so much to so many people. This is not extraordinary in the culture of videogames. What's exceptional is how many different things it means to those players. For me Halo has always been ...
Bungie engineers analyze a constant flow of ... This battle-zone builder in Halo: Reach allows any player to create enormous and complex worlds that can be shared online, opening up potentially ...
Now it's a done deal. According to Bungie's latest Weekly Update, the Washington state video game studio will not create any more new map packs for Halo: Reach. Bungie is moving on. "We are not ...
The most disturbing environment in Halo: Reach is one you'll never find ... In his combined office and recording studio in Bungie's Kirkland, Wash., offices, Audio Director Marty O'Donnell ...
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