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Game Rant on MSNHalo: A Complete History of Red vs. Blue Easter EggsFor 22 years, elements of the hit web series Red vs. Blue have been featured or referenced in most Halo games in the form of ...
Edge of Dawn, picks up the story after Halo Infinite. Plus, a print collection of the Waypoint Chronicles is coming in 2026.
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Game Rant on MSNWhile 2025 Has Been Fairly Quiet For Halo, 2026 Will Likely Be the Exact OppositeDetails on the next major Halo game are currently unknown but it may have a perfect window to be announced relatively soon in ...
Halo remains the most iconic Xbox franchise ever with countless entries that remain beloved. But which one is the best of the ...
Bungie was initially responsible for creating nearly every game in the Halo series, but that changed after the release of 2010’s Halo Reach. Bungie was formed in 1991 and got its start making ...
This piece contains spoilers for Halo: Reach. In the pantheon of platform exclusives, few loom so large as Halo. Since it was launched by Bungie in 2001, Microsoft's first-person shooter series ...
But the best campaign mode — at least, in the games developed by Bungie — has to go to the heartwrenching, story-driven prequel Halo: Reach, which is almost perfect save for one very annoying ...
Even so, Bungie developed Halo 3: ODST and Halo: Reach in conjunction with Microsoft in 2009 and 2010, respectively. In 2010, Bungie joined forces with Activision in a 10-year publishing agreement.
Sony Interactive Entertainment announced a deal to acquire Bungie, the developer behind game franchises including “Halo” and “Destiny ... to expand the reach of PlayStation to a much ...
Before leaving, Bungie would develop two more Halo games. Halo 3: ODST and Halo: Reach, prequels to Halo 3 and Halo: Combat Evolved, respectively, are the last Halo titles Bungie worked on ...
When Bungie separated from Microsoft, they left the rights to Halo behind, which is why Microsoft-owned 343 Industries has been running the Halo show for over a decade. Without the Halo license ...
Reach in 2010, added a whole slew of new design and development competencies, and tackled challenges that it never did with Halo. A Bungie-made Halo, ten years after the studio parted ways with ...
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