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Who was there: Bungie brought out some of its biggest guns for its 2010 Penny Arcade Expo panel devoted to Halo: Reach, including executive producer Joe Tung, creative lead Marcus Lehto ...
Halo remains the most iconic Xbox franchise ever with countless entries that remain beloved. But which one is the best of the ...
Now THAT’S an explosion. In aninterview with Joystiq, Halo: Reach’s lead multiplayer designer, Lars Bakken, dropped an atomic bomb. Developer Bungie’s time on the Halo franchise is coming to ...
Bungie's confirmed that Halo: Reach is done. Finished. Complete. End. The news came via the game's blog and its executive producer Joseph Tung. "Assuming things go well in certification ...
Bungie engineers analyze a constant flow of ... This battle-zone builder in Halo: Reach allows any player to create enormous and complex worlds that can be shared online, opening up potentially ...
Halo means so much to so many people. This is not extraordinary in the culture of videogames. What's exceptional is how many different things it means to those players. For me Halo has always been ...
Bungie's said in the latest issue of Edge that Halo: Reach is 70 percent complete. But the developer did insist in the newest issue of the magazine (via the EG forums) that no one area in the game ...
Now it's a done deal. According to Bungie's latest Weekly Update, the Washington state video game studio will not create any more new map packs for Halo: Reach. Bungie is moving on. "We are not ...
Reach in 2010, added a whole slew of new design and development competencies, and tackled challenges that it never did with Halo. A Bungie-made Halo, ten years after the studio parted ways with ...
Halo means so much to so many people. This is not extraordinary in the culture of videogames. What's exceptional is how many different things it means to those players. For me Halo has always been ...
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