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I'm not entirely sure Life is Strange: Double Exposure was a good idea conceptually—nor was series fan and PC Gamer writer Mollie Taylor, who played the thing and had a good, if "unnecessary ...
Life Is Strange: Double Exposure was a divisive sequel to a beloved narrative-driven adventure series. It ended up winning the Social Impact award at the Game Developers Choice Awards last night ...
Lim: We don't go down to that sort of detail. In the last five years, we have doubled our exposures to India. In terms of numbers, in financial services alone, including banks, non-banking ...
It can be difficult to determine which fragrances contain these chemicals, but experts have tips for how to reduce your exposure ... editor for Health with a background in health, science ...
An advisory issued by Alberta Health Services on Sunday warned that public exposure to the highly contagious disease may have occurred at two Edmonton locations last week. The health delivery ...
Alberta Health Services (AHS) has issued a warning to the public regarding a possible exposure to measles in Edmonton. AHS says they were notified of confirmed cases of measles and confirmed that the ...
Life is Strange: Double Exposure, which launched last autumn to a mixed response from fans, resulted in "large losses" for the company, Kabutan analyst Hideki Yasuda stated (thanks, ResetEra ...
Japanese analyst Hideki Yasuda has reported that Square Enix labelled Life Is Strange: Double Exposure a “large loss” for the publisher giant during its latest financial briefing. Square Enix ...
Life Is Strange: Double Exposure's disconnect between critics and fans previously perplexed Square Enix, but it has since revealed what was probably obvious to many: Max Caulfield's return failed ...
Late last year, the Life is Strange series made its big return with Deck Nine's sequel Double Exposure - but it sounds like the Xbox Series X|S title hasn't done particularly well for publisher Square ...
Royalty-free licenses let you pay once to use copyrighted images and video clips in personal and commercial projects on an ongoing basis without requiring additional payments each time you use that ...