Bethesda and id Software want to tell the story of the Slayer, but they're also focused on making this feel more like Doom ...
Doom: The Dark Ages feels closer to the sweet spot. It plays less like Eternal’ s offspring and more like its weird younger ...
The Dark Ages' game directors speak about how the title evolves the franchise while also respecting its roots.
Doom: The Dark Ages, despite having its share of new gimmicks, keeps the Doom Slayer’s boots firmly on the ground while ...
Not many FPS franchises can get away with spinning-off into a medieval-fantasy-inspired prequel, but DOOM: The Dark Ages is no ordinary game. Taking on the knights-and-dragons imagery of many an ...
Doom: The Dark Ages is similar to the last two titles id Software has released: the 2016 reboot and 2020’s Doom: Eternal, but ...
Q: Is the goal with the narrative to lead into Doom (2016), or are you leaving some room ... allowing you to teleport across the arena, delivering a huge amount of AoE damage when you slam into ...
Besides giving players and the Doom Slayer a new location, time period and arsenal — most notably a shield/chainsaw and a gun that feeds on enemies' skulls — the prequel will finally tie the classic ...
DOOM Eternal had a very different combat dance in play, one that had the Slayer use a shoulder-mounted flamethrower to melt enemy armor into armor pick-ups, so DOOM: The Dark Ages feels both fresh and ...
"For example, perform melee attacks while using the skull crusher, it will feed the charge. And once it's fully charged, it ...