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Obsidian made Fallout: New Vegas in 18 months, but Avowed has taken the studio five years: "It's been a long development cycle"Obsidian Entertainment ... while post-apocalyptic darling Fallout: New Vegas was given 18 months to cook. Avowed, the developer's upcoming fantasy RPG set in the plague-ridden Living Lands ...
Xbox's Obsidian recently offered an update on its aspirations for Fallout. When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. Fallout is an ...
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"Please be Fallout New Vegas 2": Obsidian is working on an "unannounced title" other than Avowed, and fans hope it's a new post-apocalyptic RPGA whopping 14 years have passed since Obsidian and Bethesda released Fallout: New Vegas, an entry in the post-apocalyptic series that many look back on as among its most iconic. To date ...
New Vegas owes its legendary status to industry veteran John Gonzalez. After finishing his work on the Fallout spin-off, he ...
Fallout: New Vegas fans would love an Obsidian developed game, and a new interview with the studio's CEO shows that he would love to do another one too. It was the original Fallout's 25th ...
Obsidian is a Microsoft game studio, currently deep in development on Avowed, Grounded, and The Outer Worlds 2. Microsoft also owns the popular apocalyptic Fallout franchise, owing to their ...
Obsidian knew what it was in for as it was developing Fallout: New Vegas, but that didn't stop it from sticking with its guns. Despite how long games take to make these days, Fallout: New Vegas ...
For now, at least, the Bethesda Game Studios director has reiterated that he likes New Vegas, the 2010 Fallout spin-off developed by Obsidian, and also likes Obsidian, and also respects New Vegas ...
"I never got the impression Bethesda was happy with Fallout: New Vegas' reception." When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.
Although Obsidian opened shop in 2003, its founders consisted of former developers from Black Isle Studios, many of whom worked on a little game called Fallout (1997). Beginning with the early ...
"It's extraordinarily satisfying," adds art director Matt Hansen. "It's been a long development cycle for us – for Obsidian specifically – and we've learned so many lessons over that time." ...
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