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According to the C++ Standard, these four variants of operator new (new, new [] , nothrow new , and nothrow new [] ) are the only replaceable memory allocation functions. If you really want to prevent ...
But the general takeaway seems to be that Dynamic Caching allows the GPU to have more efficient memory allocation. Simple enough, right?
SLUBStick makes use of the heap vulnerabilities, which refer to the flaws affecting the “heap” region of a process’ memory that is responsible for dynamic memory allocation, in Linux kernels ...