1d
Hosted on MSN"The environment is like a character in the game": how Wanderstop's world design blends Art Nouveau and ImpressionismIt's putting more creativity in the hands of artists, like Temi Olujobi, the game's art director, environment lead and level ...
"Alba was a great reference for coming up with both the level design and also the cosy aesthetic for Wanderstop, because a ...
Together we discussed the unique aspects of their upcoming game, Eternal Strands, which makes impressive use of Unreal Engine 5 ... from one object to the air environment. We have the opposite ...
Results that may be inaccessible to you are currently showing.
Hide inaccessible results