News

In this five-party video tutorial series, Allegorithmic takes a look at the process of creating a procedural rocky ground material using Substance Designer 5.
Set the map location to: ‘..Substance_CombinerMaps’, as this will copy directly over the template maps, meaning that they will auto-load into Substance Designer later in the process.
Discover the exciting new features in Adobe's Substance 3D Designer v15, including a powerful 3D render engine, improved format support, and enhanced usability for artists.