“One of which was the dedicated memory card.” “That was a mistake ... as they hoped was having to develop games for multiple platforms with a limited studio pool. Since console platforms ...
The item in question resided in the PlayStation’s memory card slot. It’s purpose was to add additional functionality to games and hopefully sell itself. Like the PokeWalker, Kinect ...
(Source: Kinda Funny) The post PS Vita’s Dedicated Memory Cards Were a Mistake, Says Shuhei Yoshida appeared first on PlayStation LifeStyle.