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The WebGL back end provides GPU support using WebGL textures for storage and WebGL shaders for execution, and can be up to 100x faster than the plain CPU back end.
For some use cases, like in rendering 3D point cloud, it is not necessary to read back the data from GPU. When needed, use WebGL 2.0 transform feedback or readPixels. Step 1: GPU part of algorithm ...
Unreal Engine 3, the game engine that runs fan favorites like Mass Effect, Gears of War, and Infinity Blade, has been ported to run inside a web browser without any plug-ins. Using JavaScript ...
It's possible that Adobe will do something to fill the gap—for example, it could develop a full fidelity Flash player built using canvas, WebGL, JavaScript, and so on—but if it doesn't, these ...
HTML5 and WebGL bring Quake to the browser GWT developers have ported Quake 2 to run entirely in the browser using WebGL … ...
It also supports the Gamepad API standard for using JavaScript to add gamepad support to applications and games; developers can try it via an Xbox 360 controller.
Shalom wrote the game exclusively in JavaScript, using elements of WebGL and HTML5 to allow the game to come to graphical life in the browser.