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His piece Installation 04 is a tribute to Halo. He used ZBrush and Blender for modelling and Unreal Engine for rendering, with SpeedTree, Substance 3D Painter, Substance 3D Designer and Photoshop ...
art director at Halo Studios. “Nanite and Lumen [Unreal’s rendering and lighting technologies] offer us an opportunity to do that in a way that the industry hasn’t seen before. As artists ...