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Game Rant on MSNHalo: A Complete History of Red vs. Blue Easter EggsFor 22 years, elements of the hit web series Red vs. Blue have been featured or referenced in most Halo games in the form of ...
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Game Rant on MSNWhile 2025 Has Been Fairly Quiet For Halo, 2026 Will Likely Be the Exact OppositeDetails on the next major Halo game are currently unknown but it may have a perfect window to be announced relatively soon in ...
Halo remains the most iconic Xbox franchise ever with countless entries that remain beloved. But which one is the best of the ...
Who was there: Bungie brought out some of its biggest guns for its 2010 Penny Arcade Expo panel devoted to Halo: Reach, including executive producer Joe Tung, creative lead Marcus Lehto ...
Now THAT’S an explosion. In aninterview with Joystiq, Halo: Reach’s lead multiplayer designer, Lars Bakken, dropped an atomic bomb. Developer Bungie’s time on the Halo franchise is coming to ...
The developer that delivered the sleeper hit Halo: Combat Evolved has signed a deal with Activision, and Reach, which Microsoft will release Tuesday for Xbox 360, is Bungie's swan song in the ...
GameSpot may get a commission from retail offers. Halo: Reach launched exclusively for the Xbox 360 on September 14, and before the week was out, Microsoft and Bungie already had a significant win ...
In celebration of Halo: Reach's addition to The Master Chief Collection and release on PC, a handful of current and former Bungie employees on Twitter shared memories under the hashtag #ReachMemory.
Bungie engineers analyze a constant flow of ... This battle-zone builder in Halo: Reach allows any player to create enormous and complex worlds that can be shared online, opening up potentially ...
Bungie has said in the latest issue of EDGE that Halo: Reach "for us is not Halo 4" in terms of content and otherwise. Executive Producer for the shooter, Joseph Tung, reiterates that it isn't the ...
The most disturbing environment in Halo: Reach is one you'll never find ... In his combined office and recording studio in Bungie's Kirkland, Wash., offices, Audio Director Marty O'Donnell ...
Reach in 2010, added a whole slew of new design and development competencies, and tackled challenges that it never did with Halo. A Bungie-made Halo, ten years after the studio parted ways with ...
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