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Keep boss mechanics hidden to let players experiment and discover tactics for an engaging fight. Dungeons and Dragons ... players should have a rough 'mental map' of a boss' capabilities—not ...
A moving Dungeons and Dragons map is as chaotic as it gets for players, but it’s also a downright impressive bit of crafting ...
Running a memorable boss encounter for your players is a staple of any long-running Dungeons & Dragons campaign ... either before or midway through the fight. A lot of DMs fudge numbers, and ...