Game director Hugo Martin is very proud of the visceral visuals his team has assembled for Doom: The Dark Ages.
Doom: The Dark Ages is a prequel preeminently focused on ... to transition from melee strikes to guns to shield play to an execution or glory kill, and not feel like there's a break in the action." ...
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Doom: The Dark Ages is overhauling Glory Kills so you can 'transition from melee strikes to guns to shield play to an execution' without interrupting your demonslaying momentum ...
Doom: The Dark Ages serves as a prequel to 2016's Doom and its sequel Doom Eternal, and tells the "epic cinematic origin story of the Doom Slayer's rage". But, even though it's a prequel ...
Here’s how it works. With it's setting promises to be a "dramatic expansion" on id Software's world, Doom: The Dark Ages also looks set to bring us fresh weapons and new enemies to face.
TL;DR: The latest issue of EDGE Magazine features DOOM: The Dark Ages, revealing insights from ID Software's Marty Stratton and Hugo Martin. The game emphasizes grounded gameplay, with a tank-like ...