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It relied on limited concept art, data, and technology. And it often sold a fantasy that didn’t accurately represent the game ...
inside the box art window. Just... what? It's honestly tough to parse what the logic even is here. While it's not uncommon for discounted re-release versions of games to have ugly cover art ...
It relied on limited concept art, data, and technology. And it often sold a fantasy that didn’t accurately represent the game inside the box. Yet the lack of those things led to thousands of ...