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Game Rant on MSNThe Outer Worlds 2's Biggest Upgrade Over its Predecessor Should Be ObviousThe Outer Worlds 2 can take the franchise’s combat and RPG elements to the next level by expanding upon one particular area ...
Two lead developers on The Outer Worlds 2 lead you through an overview of the weapons in your sci-fi arsenal in Obsidian's ...
We sit down with two lead Obsidian developers on The Outer Worlds 2, and they show us some of the RPG sequel's new, bigger ...
Obsidian Entertainment returns to The Outer Worlds universe with The Outer Worlds 2 and we’ve got all details you need to ...
The Outer Worlds (the first one) certainly isn't open world, but it does feature fairly large environments that promote side ...
The Outer Worlds 2 is set to bring us more Obsidian RPG goodness this year in a follow-up to the first space-faring adventure that released back in 2019. Officially set to arrive sometime in 2025 ...
Welcome to our latest IGN First – a month of exclusive coverage in April, and it's all about The Outer Worlds 2. This is the very first look at its gameplay in real time, and it takes us through ...
The Outer Worlds (the first one) certainly isn't a bad RPG, but it is perhaps guilty of watering down important choices with regards to character building and the like. This is where the follow-up ...
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GameRant on MSNWhy The Outer Worlds 2’s Gunplay May Feel More Like Destiny Than FalloutObsidian took cues from Destiny to revamp gunplay in The Outer Worlds 2, adding better feedback, more variety, and agile movement like sprint-sliding.
Xbox says this showcase will follow the pattern of its 2023 and 2024 showcases, giving a deep-dive on the biggest game of the ...
The Outer Worlds 2 improves on stealth gameplay with new abilities, silent takedowns, and body hiding - making it more immersive. The introduction of the N-Ray Scanner in The Outer Worlds 2 allows ...
“One of the very first things we were targeting when we started The Outer Worlds 2 was to make these big, expansive areas. It's what players told us they wanted,” game director Brandon Adler ...
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